Last Moon MMORPG

Last Moon => Discussion & Suggestions => Topic started by: Vessan on January 14, 2017, 10:57:01 AM

Title: Last Moon Development Blog (check last post for DRAGONS111!!!1)
Post by: Vessan on January 14, 2017, 10:57:01 AM
-\-
Title: Re: Last Moon Development Blog
Post by: Aetherna on January 14, 2017, 02:47:05 PM
Wow, just wow! I'm looking forward to all the changes. The characters blending with the environment is something I can't help but love <3
Title: Re: Last Moon Development Blog
Post by: RakshaWw on January 16, 2017, 03:42:23 AM
Liking the look of this :D
Title: Re: Last Moon Development Blog
Post by: Gone on January 16, 2017, 05:24:06 AM
wow great job keep it up i can't wait for more.
Title: Re: Last Moon Development Blog
Post by: Vessan on January 18, 2017, 05:31:20 PM
I am glad at this respond! And the warm comments on the positivity of the new look is encouraging!

Please get more people to see this, I wouldl ike to gater info from both sides :)
Title: Re: Last Moon Development Blog
Post by: Gone on January 18, 2017, 11:10:47 PM
will do pal.
Title: Re: Last Moon Development Blog
Post by: DubstepiC on January 19, 2017, 01:28:35 PM
ALL MY YES, GOOD JOB!!
Title: Re: Last Moon Development Blog
Post by: skywolf254 on January 19, 2017, 08:40:36 PM
Holy hell is it bright...In my opinion, it's WAY too bright and cartoony. I like the current LM style better.
Title: Re: Last Moon Development Blog
Post by: tessabear2008 on January 19, 2017, 08:47:47 PM
Nice work!!
Title: Re: Last Moon Development Blog
Post by: Nations on January 20, 2017, 12:05:41 AM
IM REALLY EXCITED FOR THIS
Title: Re: Last Moon Development Blog
Post by: Vessan on January 23, 2017, 02:16:47 PM
Holy hell is it bright...In my opinion, it's WAY too bright and cartoony. I like the current LM style better.

Thank you for the opinion, but it should be expected that this is not the only colour palette that will be present in the updates, what is presented is a vibrant, bright optimistic meadow. Another alternative palette is the one in the muted forest in the artwork presented. Another colour palette is the Hub and Labyrintia map. There will be different palettes depending on mood, terrain ie: sad, dark, gloomy, neutral, cold and of course bright, and the easiest way to bring a player into a certain mood is through colours (because the minimal semantic value of colour is emotion/mood). So you should have no fear of it all being bright and happy.  :P I might give the colours a less bright tweak though. What do the rest of you guys think? Tad too bright or fine as is?

However could you perhaps elaborate on the 'too cartoony' bit? The current environment presented is no less cartoony than the very player models themselves.

The sad fact is, LM (and many other IT spinoffs) have no style, it is a mismatch of cartoony player models, low poly prey with realistic textures, cartoony WoW models, realistic plants from other sites, cartoony plants from WoW, original IT plants and meshes, pixelated ground textures and none of which fit with eachother. Could you also elaborate on how this is better?

 ;)

Development has been slowed down significantly due upcomming bothers.
Please continue voicing issues on bits ya don't like and bits ya like very much ^^
Don't forget, this here is a good opportunity for appearance based suggestios and questions!
Title: Re: Last Moon Development Blog
Post by: Gone on January 25, 2017, 05:45:26 AM
Wasn't Lm Already Cartoony?
Title: Re: Last Moon Development Blog
Post by: Emubird1 on January 25, 2017, 08:12:24 AM
I believe that this style would be fitting for a server that has planned for this appearance from the start, and the appearance does fit the LM characters. Not to mention it is bright, giving the game a lively appearance.

(Nostalgic Concerns)
However, I must add that it's heartbreaking to see a semi-old game changed so drastically. I don't think it'll feel like LM so to speak, especially to the older users(Older in the sense that they've been playing the game longer). Not to mention the various textures in LM, almost all of them, which won't fit into the style after the update. These seem like they'll be forgotten, along with their potential for some brilliant maps. Additionally, we'll have half of the server with the current/less painted maps and half with the newer maps. This too would cause disconnections, since the world as a whole would have two different styles.
The concept art is beautiful, and the grass textures are especially eye-catching. I just can't come to terms with all of LM's progress over the years being forgotten/overshadowed(Especially when new users flock to the newer maps), and this style will be required do just that. 

But if this update were to advance, I'd have to say that those wheat-type grass textures would be the ideal textures. They appear neatly shaded, but they aren't advanced into a super realistic style. To match that to say, the terrain, some smaller grains/clumps of dirt could be added. Details and shading could possibly down the cartoonishness, yet still provide the painted look for the update.

My main concern is simply how much LM will change, especially all of the sudden. Other than that, I think the grasses and at least half of the new textures look quite nice.  ;D
Title: Re: Last Moon Development Blog
Post by: CloudFish on January 25, 2017, 02:59:10 PM

My main concern is simply how much LM will change, especially all of the sudden. Other than that, I think the grasses and at least half of the new textures look quite nice.  ;D

While I can not speak for Ves in total, I can say that we have discussed and talked about this. We will not be removing old content, so it is all here to stay so that older players like yourself and others have the same Last Moon we have always had-- only with a bit of shine up front. We want what we put forward to be cohesive and make sense to the world that Ves has in mind, but I assure you the old will be tied in with the new in an easily accessible manner.
Title: Re: Last Moon Development Blog
Post by: Vessan on January 25, 2017, 03:48:08 PM
The wheat type grasses are indeed beautiful, and seem to be favourite.

if you don't know how to propperly assign the grass mask and texture, the grass will look awful.
You all know default?
This is how the grass is supposed to be coloured:
(http://oi67.tinypic.com/35n5wqu.jpg)

If I add extra shading, it has to be blue-green-azure, if not the grass colour looks dead and bleh. (i tried out shading on the painted grass, it looks as unremarkable as the original grass.)
But look what pretty seaweed we have now! I made the 'shader' layer of the seaweed tinted blue.
(http://oi66.tinypic.com/2njiuef.jpg)

The grass can and likely will be used to create small pebbles on the ground, or snowpiles, so that your character literally sinks in the snow ^^

Sadly I haven't found a way to include multiple grasses into one map. So we'll likely have to supliment it with hand-placed foliage.

HERE IS A SNEAK PEAK FOR JUNGL-Y STUFF
(http://oi63.tinypic.com/34fjpu9.jpg)
(ignore the ugly terrain lmao)
This is defo a nice cartoony foliage, but it's all nicely detailed.
We will have some colour coordination problems xD


On the Nostalgia thing, that defo was a concern and we'll keep the old and the new as two seperate entities with a 'bridge' in between, so that the 'drastic' new and old maps won't intermingle like wet and cold water like you were concerned about. The old maps will be left as the old devs left them.

As far as textures go, you're right. The tree one specifically looks unremarkable. So back to the drawing board hoho...
For now I'll leave the grass as is and create some more object meshes and prey. After that i'll make sure what whatever grass gets added, it'll fit.


I'll add some hella last/first/mid words up on the OP
Title: Re: Last Moon Development Blog
Post by: Emubird1 on January 25, 2017, 10:31:13 PM
We will not be removing old content, so it is all here to stay so that older players like yourself and others have the same Last Moon we have always had-- only with a bit of shine up front.
Hmm, this seems fair. Heck, with the new examples the newer areas might not be too bad. Might take a tad getting use to, but doable.

As for the grass, that's understandable and should be taken into account by the users. But I must say that the seaweed and fern looks great! I might have mistaken a few attributes in the examples for the overall style, but seeing more of it has made it clear what the update will look like.

The grass can and likely will be used to create small pebbles on the ground, or snowpiles, so that your character literally sinks in the snow ^^
Interesting, in which case the terrain should have no detail issues. It'll also be a new addition, and a good one at that! I'm sure the users will be excited to explore this new feature, myself included.  :D
Title: Re: Last Moon Development Blog
Post by: Vessan on January 26, 2017, 01:33:44 PM
I think the lack of images is what sparked people's imagination in all the worrysome ways. If people were okay with the onslaught, they'll be okay with this.

--

With the demo map we'll try to simulate distant land, or at least and illusion of it.

For now I have one or two different methods in mind involving a hella big octagonal item and lots of paint skills, or a ring.

Updates will likely follow after the 14th








#SKYWHALESFORLM2017


(http://oi64.tinypic.com/iqc49e.jpg)



Title: Re: Last Moon Development Blog
Post by: Gone on January 30, 2017, 08:12:04 PM
bloody great job pal
Title: Re: Last Moon Development Blog
Post by: Vessan on February 16, 2017, 09:54:18 PM
Oh, i'm back in swing lol.

(http://oi63.tinypic.com/2hwczeq.jpg)

So here is a 4-tiled texture example of what i've been working on.

There are 3 overlaying textures (because we can overlay textures, Duh)
Stone, frosted stone and partially snowed stone, which should be able to transition nicely onto a snow texture.

Woo.
Title: Re: Last Moon Development Blog
Post by: Gone on February 17, 2017, 05:31:15 AM
Awesome job pal! Keep it up.  :)
Title: Re: Last Moon Development Blog
Post by: Vessan on February 17, 2017, 06:49:23 PM
Some more pics.



A frosted-y grass and the previous stone in use. (mountan grass is not fully complete tho)
(they don't do too strong grid patterns, wooo)

(http://oi68.tinypic.com/15mmh06.jpg)
(http://oi67.tinypic.com/2ms5a1d.jpg)
Title: Re: Last Moon Development Blog
Post by: CloudFish on February 17, 2017, 10:56:00 PM
cant wait to have all these textures to use. i really like the rock
Title: Re: Last Moon Development Blog
Post by: okina on February 19, 2017, 10:07:24 AM
oh my god. okay so. it's been a while--
i honestly had given up on last moon due to the fact that the game was, well. dying.
i'm so glad to see that it's coming back with new content, because this game is very nostalgic to me and gives me good memories. in fact, i just recently downloaded it again. and although i don't really like these ice maps, i'm still looking forward to the new layout.
Title: Re: Last Moon Development Blog
Post by: Aetherna on February 19, 2017, 11:55:51 AM
Oooh, pretty! Keep up the awesome job!
Title: Re: Last Moon Development Blog
Post by: Vessan on February 19, 2017, 12:16:46 PM
@Cloudfish
Yess, they will tile between eachother, not have too many hue disruptances. Allowing for creative matching of them!

@Okina
Indeed. It's been time to set this thing back in a swing.
However I have to agree, some of the onslaught maps. Specfically hub and ascend, were dissapointing, I never recieved the original labyrinth, nor the summit. However it poses as a nice new change to what is to come, something that is a random bunch of mismatched content.
I'd have a love to redo Hub, or have another do it instead and aswell rename it back to 'Aurora lake'. As to why the mapmaker named it after it's nickname despite the actual name when stated in black on white is beyond me.

@Aetherna
Thank you dear ;)




25.2.2017

BIRDOOS

(http://oi64.tinypic.com/208v30h.jpg)

(http://oi68.tinypic.com/t843yd.jpg)
(http://oi65.tinypic.com/34teq0z.jpg)
Title: Re: Last Moon Development Blog
Post by: Bi11Cipher on March 10, 2017, 05:01:49 PM
After completing some of the quests in the hub, I have one suggestion to give. I was quite intrigued by some of the things the penguin NPCs in the hub were wearing, such as the mysterious robes of Calcimero and Apprentice Oltomaro, I would love to see those as a wearable item for the penguin models. Especially in different colors. I also loved Captain Eillrund's wolverine like blades that he had on his wings as well as his helmet, not to mention King Sundyaron's glorious crown and cape. Just a few suggestions that I hope might be taken into consideration, being not a lot of items fit well on the adorable penguin models.
Title: Re: Last Moon Development Blog
Post by: Vessan on March 10, 2017, 07:24:29 PM
OH yes in fact, I really wanted to implement the claws and the helmet c: so that's certianly a thing to come, especially since the models are complete.

After the pair is placed, it is to be expected to implement more such sexy weaponry. There allready was a unique set of clawed weapons for Eilrund.


[EDIT]

Here have some promised nautiloids!

(http://oi63.tinypic.com/jt8gzl.jpg)
(http://oi64.tinypic.com/2hgs6e9.jpg)
Title: Re: Last Moon Development Blog (Currently halted untill the 3rd)
Post by: Vessan on August 11, 2017, 12:01:18 PM
It's been a looong while since the last update on this blog. Do note I have to reinstall all the programs including LM before I can start working anew. But when I start...It'll be full force train to the face.

And I bring you, some nice examples of future maps. Note that as with some people's fears, the textures are not painfully light, but are very saturated for that very fancy...lush appearance of a tropical jungle atol. All textures and models are LM exclusive, so you won't (and hopefully shouldn't) find our stuff on other sites or servers.

Items are propperly places around and do not look all too copy-pasted. You can walk through plants that you realistically should walk through... while you can hop on the stone platforms/walls or lounge on the bent palm trees.
The only thing missing are propper, moody, dark nights.

Shoutout to josh for the awesome dancefloor, disco ball, seats and pool toys!
(https://cdn.discordapp.com/attachments/290595298772910080/331866823299694602/last_moon07042017_203916873.png)
(https://cdn.discordapp.com/attachments/290595298772910080/331866772879704064/last_moon07042017_203757163.png)

WHOOOA IS THAT A...BEACH BALL?
(https://cdn.discordapp.com/attachments/290595298772910080/331883275838816256/last_moon07042017_214353632.png)

(https://cdn.discordapp.com/attachments/290595298772910080/331825980001746944/last_moon07042017_175433650.png)
(https://cdn.discordapp.com/attachments/290595298772910080/331825949337190401/last_moon07042017_175400480.png)



There is still so much for us to do till the next update. I hope small treats like this make the wait worth it ;)
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: faun on August 11, 2017, 02:10:59 PM
Looking great Vessan! Such a gorgeous looking map, can't wait to explore it myself~
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Gray on August 11, 2017, 05:36:29 PM
This is really cool looking! I really hope to see this put into our fabulous community someday!
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: PrettyRecklessSenjuToka on August 12, 2017, 02:19:37 AM
You've done such a wonderful job, Vess!! The previews are amazing, keep up the good work, I hope to see this soon so I can explore it for myself! I'm sure everyone will be happy with the results!
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Gone on August 12, 2017, 04:41:00 AM
Awesome work Vess! Can't wait to see your awesome work for myself!
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Vessan on August 12, 2017, 09:22:39 AM
Thank you guys!

I hope you won't forget, this is also a suggestion/improvement blog, so keep forming opinions and ideas for a better future!
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Gray on August 13, 2017, 02:17:48 PM
I don't know if this is already a part of the game, because I mostly only reside in PI, but I am suggesting that there could be a Club map, such as like on wolf soul. Where you are indoors, and there is a couch to chill and a bar with little stools to sit on. Hope you take this suggestion to the animating, it would appreciated! I feel it would be a good place to start friendship and relaxation! Hope everyone else agrees to this idea as well! We already have dancing animation, why not a place to use it? :D
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Vessan on August 20, 2017, 01:27:45 PM
I don't know if this is already a part of the game, because I mostly only reside in PI, but I am suggesting that there could be a Club map, such as like on wolf soul. Where you are indoors, and there is a couch to chill and a bar with little stools to sit on. Hope you take this suggestion to the animating, it would appreciated! I feel it would be a good place to start friendship and relaxation! Hope everyone else agrees to this idea as well! We already have dancing animation, why not a place to use it? :D

Perhaps there will be. Likely there will be.

With the new game room maps we will be making, we will need a map to store them all. And i think your description seems fit ;)
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: LOSER on August 20, 2017, 04:16:37 PM
I don't know if this is already a part of the game, because I mostly only reside in PI, but I am suggesting that there could be a Club map, such as like on wolf soul. Where you are indoors, and there is a couch to chill and a bar with little stools to sit on. Hope you take this suggestion to the animating, it would appreciated! I feel it would be a good place to start friendship and relaxation! Hope everyone else agrees to this idea as well! We already have dancing animation, why not a place to use it? :D

Perhaps there will be. Likely there will be.

With the new game room maps we will be making, we will need a map to store them all. And i think your description seems fit ;)

Oooh Cloob booty
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Vessan on August 24, 2017, 09:26:13 AM
Looook
Feather boas!

They'll look... less jarring under a less uniform lighting that it is subjected to in ogre meshy ;)
(https://s19.postimg.org/6kj4mcx77/featherboa.png)
(https://s19.postimg.org/4h8peoxeb/thisispassionowitburnsmyeyes.png)
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Cookee on August 24, 2017, 11:31:06 PM
They're looking really fab Vessan!
I imagine how one of my characters wears a pink one of them, sunglasses and have a drink in their paw! <:
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Gone on August 25, 2017, 05:36:17 AM
Stunning work Vess!
Keep making awesome new idea's for the game!
~Knight~
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Vessan on August 25, 2017, 06:50:45 AM
Thank you guys!
I have yet to rig them...
And rig an ocarina as well.

Once those are done.
Gosh I have to migrate my development files too xD No biggy. Will just eat up some of my time.
Once They're propperly rigged (easy peasy) I'll show em off in all their glory.
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: DragonRe on August 30, 2017, 08:32:17 PM
Nice pal *.*

This will be great.  But I got a idea or queso.... It seems that are new textures because of the toony look will there be a fur tex as well? (Like in fh) if you need or better want I could make them for all models. Just a thought of mine ^^
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: AfghanRS on August 31, 2017, 05:41:34 PM
Keep up the good work Vessan! (x
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Vessan on September 17, 2017, 01:26:04 PM
Perhaps... Maybe maybe not for the fur texture.

Also taking a hiatus.
Preparing for the new semester and maybe I'll get to work on the game as my side-study option that may include game development in the media section.
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Gone on September 17, 2017, 01:30:28 PM
Take as much time as ye need pal! You're work is still going to be stunning when ye come back!
Can't wait to see more of your work pal! Take care~~

Knight
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: lotus flower on October 01, 2017, 11:33:31 PM
Keep up the good work :D!
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Vessan on October 11, 2017, 08:49:53 AM
-dramatic music-








































(http://oi63.tinypic.com/wl85fo.jpg)
(http://oi64.tinypic.com/rh4fuc.jpg)
...
(http://oi65.tinypic.com/amuvip.jpg)
(http://oi63.tinypic.com/3145f01.jpg)

I had these pictures since last year...
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Gone on October 11, 2017, 08:52:30 AM
The good old days yeet
Title: Re: Last Moon Development Blog (check last post for updates)
Post by: Vessan on October 13, 2017, 09:13:05 AM
(http://oi68.tinypic.com/vyo76o.jpg)

How can people not get crazy about all these?

 :P


Multiple tufts
Multiple manes
Multiple heads!! (from brute af, to petite puppy snoutness to beaked)
Multiple wings
Multiple tails

Horns will be items (offered in most colours!)
Title: Re: Last Moon Development Blog (check last post for DRAGONS111!!!1)
Post by: Gone on October 13, 2017, 10:45:14 AM
Wooo So proud of ye Vess! Keep up the great work pal!
Title: Re: Last Moon Development Blog (check last post for DRAGONS111!!!1)
Post by: Vessan on October 14, 2017, 02:13:43 PM
(when you hate FH but still use it for testing items sob)

Colour palette: Mountain biome
So there will be different colours, rock and grass tailored for each biome!

(https://s19.postimg.org/64vrft21d/screenshot_10142017_155610135.png)
(https://s19.postimg.org/fcnzwioj7/screenshot_10142017_155615585.png)
(https://s19.postimg.org/40beeqnk3/screenshot_10142017_155629101.png)



...
You can practically imagine your characters fitting seamlessly in!

(https://s19.postimg.org/gu9g80vtv/ifonlyyoucanimagine.png)
Title: Re: Last Moon Development Blog (check last post for DRAGONS111!!!1)
Post by: Kush on October 14, 2017, 02:54:53 PM
Looks amazing!
Title: Re: Last Moon Development Blog (check last post for DRAGONS111!!!1)
Post by: Vessan on October 14, 2017, 05:37:01 PM
Now with plants that were made months ago OTL
...

Now to do trees, the trees will look darker or more icy.

(https://s19.postimg.org/y0eh9drpv/screenshot_10142017_181504550.png)
(https://s19.postimg.org/6pt61hby9/screenshot_10142017_181519349.png)
(https://s19.postimg.org/cdzgsd0v7/screenshot_10142017_181458090.png)
Title: Re: Last Moon Development Blog (check last post for DRAGONS111!!!1)
Post by: Gone on October 15, 2017, 03:59:18 AM
Awesome work pal!
Title: Re: Last Moon Development Blog (check last post for DRAGONS111!!!1)
Post by: SnowLeopardgirl on October 15, 2017, 03:31:09 PM
Omg! Can't wait for Update!!!
Title: Re: Last Moon Development Blog (check last post for DRAGONS111!!!1)
Post by: xtropicx on November 05, 2017, 04:13:06 PM
i love these dragons
like idk i just like the snout in general it looks like a more attractive chinese dragons
also i love the mountain biome thing i think its the textures tbh i love cartoony artstyles yay