Last Moon > Discussion & Suggestions

Looting System

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Ganja-Shark:
Taking 5 minutes to grab an item from the ground isn't exactly my dream profession, so I'd suggest a system similar to the buying one where you click the carcass and loot the item by text table.

This would also leave room for nifty stuff like multiple items per kill or the chance to get currency instead.

CloudFish:
i somewhat like this idea as i too often struggle to pick up things that are dropped based on location. i think though myz would have to go in and change the time the carcass stayed before vanishing and also a little more efforts on his part. however i do think its a good idea and it could be considered later on.

thanks for the suggestion

RakshaWw:
yes plz

Haruki:

--- Quote from: CloudFish on June 18, 2014, 12:37:57 PM ---i somewhat like this idea as i too often struggle to pick up things that are dropped based on location. i think though myz would have to go in and change the time the carcass stayed before vanishing and also a little more efforts on his part. however i do think its a good idea and it could be considered later on.

thanks for the suggestion

--- End quote ---
I love this idea. Very Skyrim-esque. C:
Maybe, when looting, there could be a destroy option and that's when the mesh fades away. That wsy, there's no worry about it fading too quickly.

FaintSilhouette:

--- Quote from: Haruki on June 18, 2014, 03:36:43 PM ---
--- Quote from: CloudFish on June 18, 2014, 12:37:57 PM ---i somewhat like this idea as i too often struggle to pick up things that are dropped based on location. i think though myz would have to go in and change the time the carcass stayed before vanishing and also a little more efforts on his part. however i do think its a good idea and it could be considered later on.

thanks for the suggestion

--- End quote ---
I love this idea. Very Skyrim-esque. C:
Maybe, when looting, there could be a destroy option and that's when the mesh fades away. That wsy, there's no worry about it fading too quickly.

--- End quote ---

And to keep too many dead-meshes from laying around and clogging up the map, perhaps you can only have so many lying around dead before they stop spawning? And they could disappear anyway when everyone leaves the map?

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