Things People Want
~ Well made, semi-realistic models ~
~ Lots of species to choose from ~
~ Variety of animations and emotes ~
~ Quality animations and emotes ~
~ Interesting and expansive maps ~
~ Lots of choices for appearances (marking-wise; i.e., tailtip, ears, etc) ~
Things People Don't Want
~ Half-assed models ~
~ Half-assed animations ~
~ Half-assed markings ~
~ Half-assed maps ~
Specifics
Who wouldn't love...
~ Good tail animations/options (dominant, wag, scared, etc) ~
~ Moveable ears, maybe separate from emotes ~
~ Moveable eyes, separate from head turning ~
~ WIP ~
Let's see here.
Marking Layers (Being able to pick more than one marking for the same area. I'm pretty sure we're getting that though,)
Marking Opacity
Oh, and Wing Markings...
Now for the bigger stuff...
Better placed collisions that make sense (I'd rather not get stuck in a grass mesh please,)
And if we're going to have the option to be able to earn medals from hunting to buy items as an alternative to hunting the corresponding prey that drops them, please, please, please make it that medals are worth the effort. Most of the quests require you to complete tasks that are worth much more than the reward you get for them. Also, have the prey drop more kinds of medals than just broken ones please? (Like, say, have a boss spawn drop a gold?)
Also, I would appreciate if it was made so that you'll always get something good for killing a boss. Not a measly drop that you can easily get from easy prey. From personal experience, it is not a good feeling when you spend over a hundred cures with a friend (or two friends,) slaying a boss only to have it drop something common or nothing at all.
Other small things I'd suggest:
The option to turn off weather like you would with grass and reflections, for folks who lag,
and an option to turn off spawns or have a dim where no prey spawn, especially in really small maps like Waterfall Cave. It can reduce lag and keep those smaller ones from being crowded with little things that just sorta...ruin the moment.