Last Moon > Discussion & Suggestions

What Everyone Wants in an IT Server!

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RaivenWings:
Things People Want
~ Well made, semi-realistic models ~
~ Lots of species to choose from ~
~ Variety of animations and emotes ~
~ Quality animations and emotes ~
~ Interesting and expansive maps ~
~ Lots of choices for appearances (marking-wise; i.e., tailtip, ears, etc) ~


Things People Don't Want
~ Half-assed models ~
~ Half-assed animations ~
~ Half-assed markings ~
~ Half-assed maps ~


Specifics
Who wouldn't love...
~ Good tail animations/options (dominant, wag, scared, etc) ~
~ Moveable ears, maybe separate from emotes ~
~ Moveable eyes, separate from head turning ~
~ WIP ~






Shir0:
I want all of these things.

Small feline models should be a thing, big cat models do not adequately fit smaller species of felines.

FaintSilhouette:
I second what Shiro said and while I do fear it may invite swarms of "warrior kitties" it would make creating lynx, servals, and other wild but still small cats much easier.

Also, I want to add that one small factor that can make maps more interesting is the slightest "human" touch. No, I don't mean make full-up cities, but throwing a simple house in (like the ones we currently have in crater or paradise) would be nice. Windmills [like in Paradise], fences are something seldom seen in the IT-servers. There doesn't need to be a rhyme or reason for them to be there so long as they're nicely placed. They make for good RP fodder for Rpers, and a "different" kind of perch for chatters.

Another thing, more caves please? Both normal and dark? Two-stories? [It is possible to make 2-storied caves, I've done it before.] Having the different biomes are nice but more fantasy based maps add variety [like Crystal Forest]

Haruki:
Pretty good list.
My biggest one thus far is being stuck /completely/ isolated in one species or the other. As in, canine ears go on canine models and thats final. I think any good IT server has a "catch all" type of model-- Like how the skinny model served us well in the Beta version of LastMoon.

There's a reason we pride ourselves on not being like FeralHeart. Imjustsaying.

Bazookaneon:
Let's see here.
Marking Layers (Being able to pick more than one marking for the same area. I'm pretty sure we're getting that though,)
Marking Opacity
Oh, and Wing Markings...

Now for the bigger stuff...
Better placed collisions that make sense (I'd rather not get stuck in a grass mesh please,)
And if we're going to have the option to be able to earn medals from hunting to buy items as an alternative to hunting the corresponding prey that drops them, please, please, please make it that medals are worth the effort. Most of the quests require you to complete tasks that are worth much more than the reward you get for them. Also, have the prey drop more kinds of medals than just broken ones please? (Like, say, have a boss spawn drop a gold?)

Also, I would appreciate if it was made so that you'll always get something good for killing a boss. Not a measly drop that you can easily get from easy prey. From personal experience, it is not a good feeling when you spend over a hundred cures with a friend (or two friends,) slaying a boss only to have it drop something common or nothing at all.

Other small things I'd suggest:
The option to turn off weather like you would with grass and reflections, for folks who lag,
and an option to turn off spawns or have a dim where no prey spawn, especially in really small maps like Waterfall Cave. It can reduce lag and keep those smaller ones from being crowded with little things that just sorta...ruin the moment.

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