next time just copy and paste the contents of the files here, saves a lot of loading time for myself and other people
adding onto bella, i suggest you fill in all the character spaces even if you're not using the body part e.g. wings
i dont think you've saved your PS_Rudolph as a .material file either. open the file, press save as, press 'All files' under 'Save file as' and type .MATERIAL at the end of the file name, which is PS_Rudolph in your case e.g: PS_Rudolph.MATERIAL
happy dancing
is this problem solved for you? c:
next time just copy and paste the contents of the files here, saves a lot of loading time for myself and other people
adding onto bella, i suggest you fill in all the character spaces even if you're not using the body part e.g. wings
i dont think you've saved your PS_Rudolph as a .material file either. open the file, press save as, press 'All files' under 'Save file as' and type .MATERIAL at the end of the file name, which is PS_Rudolph in your case e.g: PS_Rudolph.MATERIAL
Um, maybe not. I can't Save As a material file. Here is a screenshot.
(http://i57.tinypic.com/mmst46.png)
Theres still a coding error somewhere, copy and paste the contents of your .MATERIAL and your preset.campaign file.
if every thing is OK with them I'll upload on mediafire a .MATERIAL version of your character scripts so it works for sure
Here is the .MATERIAL file
material PS_RudolphMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\RudolphEyeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_RudolphMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\RudolphBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_RudolphMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\RudolphManeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_RudolphMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\RudolphTeethTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_RudolphMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\RudolphHeadTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_RudolphMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\RudolphTailTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_RudolphMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\RudolphWingTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
Here is the preset.campaign file.
[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Unit,Body13,Head29,Mane32,Tail24,Wings4,PS_RudolphMat,Tuftless
[]
EventCondition=PROGRESS,0
World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills
FadeIn=3
make sure its in scripts > presets (lm > media > material > scripts > Presets):
https://www.dropbox.com/s/rnm25ub5hua7mev/PS_Rudolph.MATERIAL?dl=0