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Hi,I need help with making presets.I try to make a preset.As I am done I try it in the test ingame,but it was still white(I make it with the tutorial at the old forum).So I try a preset from a other preset(Akina)and it work.
Can anyone make me a video where I can see how to color the UVs?
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Have you named everything correctly. White means missing texture or missing material
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Myz I do what stands in the tutorial at the old forum.And I only dont know how I must colour the UVs.I do everything what stands in the tutorial.And I think there wasnt anything missing.
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You can jsut use any form of Image Editing software, such as Photoshop, Pixlr.com, Gimp, Saii, Etc. Just use the UVs as a guide on where's where, and make a texture for each body part
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I'm sorry but
"such as Photoshop, Pixlr.com, Gimp, Saii, Etc."
you made me laugh
it's SAI not Saii AHAHA.
You've been hanging out with him too much ;)
\\shush you >:(
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If its white then theres most likely a coding issue. Post your PS_Character.MATERIAL you've made and the Preset.CAMPAIGN file.
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[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Unit,Body,Head7,Mane19,Tail15,Wings4,PS_NightMat,Tuftless
[]
EventCondition=PROGRESS,0
World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills
FadeIn=3
material PS_NightMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\NightEyeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_NightMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\NightBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_NightMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\NightManeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_NightMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\NightTeethTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_NightMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\NightHeadTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_NightMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\NightTailTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_NightMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\NightWingTex.png
tex_address_mode wrap
filtering trilinear
}
}
do you mean this Zaroque?
Ps:sorry for the late reply.
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What did you save your .MAT file as? Make sure when you go to save it you do: Save As > Save as type: All files > PS_Night.MATERIAL (type the .MATERIAL at the end of PS_Night).
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I think I save my files as png.Or what dou you mean?sorry but I dont know so many names of the things
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I have find what you mean.Now it works.
How do I get the preset into the multiplayer mode?
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Preset submissions aren't open right now, sorry :/
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Woop! Okay, so for future reference:
PS_Character files must be saved as .MATERIAL
Keep your preset texture files as .PNG (if you want to make your preset texture files as a different file, open up your .MATERIAL file and change the following sections. For example, I want to make the eye texture - for whatever reason - a .JPG:
material PS_NightMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\NightEyeTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
If you want to have moving markings or any special features (cut-out markings) you must save it as .PNG and save the background as transparent. If you don't know how to make a transparent background with your drawing program (e.g. Sai or Photoshop) look it up on google!
Adding onto what Dutchval said, if you want your preset in-game currently you can either give a donation or wait for free submissions, PM Myz for further details.
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ok,thanks for the help
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Seems solved then, PM me if you run into more trouble,
//Locking.