Last Moon MMORPG

Help & Information => Help => Game Help => Topic started by: Rainbowwhite on November 15, 2014, 06:25:33 PM

Title: Presets
Post by: Rainbowwhite on November 15, 2014, 06:25:33 PM
Hi,I need help with making presets.I try to make a preset.As I am done I try it in the test ingame,but it was still white(I make it with the tutorial at the old forum).So I try a preset from a other preset(Akina)and it work.
Can anyone make me a video where I can see how to color the UVs?
Title: Re: Presets
Post by: Myz on November 15, 2014, 06:55:42 PM
Have you named everything correctly. White means missing texture or missing material
Title: Re: Presets
Post by: Rainbowwhite on November 16, 2014, 05:08:14 PM
Myz I do what stands in the tutorial at the old forum.And I only dont know how I must colour the UVs.I do everything what stands in the tutorial.And I think there wasnt anything missing.
Title: Re: Presets
Post by: Dutchval on November 17, 2014, 03:03:53 PM
You can jsut use any form of Image Editing software, such as Photoshop, Pixlr.com, Gimp, Saii, Etc. Just use the UVs as a guide on where's where, and make a texture for each body part
Title: Re: Presets
Post by: RakshaWw on November 17, 2014, 03:18:31 PM
I'm sorry but
"such as Photoshop, Pixlr.com, Gimp, Saii, Etc."
you made me laugh
it's SAI not Saii AHAHA.
You've been hanging out with him too much ;)

\\shush you >:(
Title: Re: Presets
Post by: Zaroque on November 18, 2014, 05:00:59 PM
If its white then theres most likely a coding issue. Post your PS_Character.MATERIAL you've made and the Preset.CAMPAIGN file.
Title: Re: Presets
Post by: Rainbowwhite on December 22, 2014, 04:27:44 PM
[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Unit,Body,Head7,Mane19,Tail15,Wings4,PS_NightMat,Tuftless

[]
EventCondition=PROGRESS,0

World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills


FadeIn=3

material PS_NightMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightEyeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/BodyMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\NightBodyTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/ManeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightManeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/TeethMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightTeethTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/HeadMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\NightHeadTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/TailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\NightTailTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/WingMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightWingTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }

do you mean this Zaroque?

Ps:sorry for the late reply.
Title: Re: Presets
Post by: Zaroque on December 22, 2014, 07:27:11 PM
What did you save your .MAT file as? Make sure when you go to save it you do: Save As > Save as type: All files > PS_Night.MATERIAL (type the .MATERIAL at the end of PS_Night).
Title: Re: Presets
Post by: Rainbowwhite on December 23, 2014, 01:36:38 PM
I think I save my files as png.Or what dou you mean?sorry but I dont know so many names of the things
Title: Re: Presets
Post by: Rainbowwhite on December 23, 2014, 01:41:08 PM
I have find what you mean.Now it works.
How do I get the preset into the multiplayer mode?
Title: Re: Presets
Post by: Dutchval on December 23, 2014, 03:13:20 PM
Preset submissions aren't open right now, sorry :/
Title: Re: Presets
Post by: Zaroque on December 23, 2014, 04:06:05 PM
Woop! Okay, so for future reference:

PS_Character files must be saved as .MATERIAL
Keep your preset texture files as .PNG (if you want to make your preset texture files as a different file, open up your .MATERIAL file and change the following sections. For example, I want to make the eye texture - for whatever reason - a .JPG:

material PS_NightMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightEyeTex.jpg
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}

If you want to have moving markings or any special features (cut-out markings) you must save it as .PNG and save the background as transparent. If you don't know how to make a transparent background with your drawing program (e.g. Sai or Photoshop) look it up on google!

Adding onto what Dutchval said, if you want your preset in-game currently you can either give a donation or wait for free submissions, PM Myz for further details.
Title: Re: Presets
Post by: Rainbowwhite on December 24, 2014, 11:27:34 AM
ok,thanks for the help
Title: Re: Presets
Post by: Zaroque on December 26, 2014, 01:40:01 PM
Seems solved then, PM me if you run into more trouble,
//Locking.