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Author Topic: Some pre-set help. ; w ;  (Read 2174 times)

Offline Jenxie13

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Some pre-set help. ; w ;
« on: January 03, 2015, 07:52:30 PM »
Hrm, I finished a preset recently, and I was trying to get it to work, but I couldn't. And then I had some help from someone and he got it to work, but then when he gave me the files he had, it didn't work for me. Also, this has happened before with my most recent presets, too. I try to get them to work, but they don't. I have all the files I need and I have the coding right ( as they work for him ) but I don't know if there's a glitch with my game where it won't let me use presets or what. ; w ; If someone could help, that'd be great!

Offline Haruki

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Re: Some pre-set help. ; w ;
« Reply #1 on: January 04, 2015, 08:29:57 AM »
Is the preset showing up as black/yellow or white? Not sure what you mean by "Not working" because that can mean a lot of things.

Showing pictures or the coding itself would be helpful


Offline Jenxie13

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Re: Some pre-set help. ; w ;
« Reply #2 on: January 04, 2015, 07:48:37 PM »
Is the preset showing up as black/yellow or white? Not sure what you mean by "Not working" because that can mean a lot of things.

Showing pictures or the coding itself would be helpful

It shows up white.

I'll pull up some of the coding, too. ; w ;

Spoiler for Hiden:
material PS_ClairMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\ClairEyeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ClairMat/BodyMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\ClairBodyTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ClairMat/ManeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\ClairManeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_CharacterMat/TeethMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\CharacterTeethTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ClairMat/HeadMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\ClairHeadTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ClairMat/TailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\ClairTailTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_CharacterMat/WingMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\CharacterWingTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}

I also left the wing tex and the teeth tex alone because I don't really use those. ; w ;

And this is also what I have for the campaign file.

Spoiler for Hiden:
[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Preset,Body1,Head4,Mane19,Tail2,Wingless,PS_ClairMat,Tuftless

[]
EventCondition=PROGRESS,0

World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills


FadeIn=3

And the "PS_ClairMat" is supposed to be like that because that's what I changed the file name to. ; w ;
I meant to put these in, but then I forgot to, my bad. ; u ;