Can someone look if it is right??
I don't know what I did wrong :c
material PS_ChronosMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosEyeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosManeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosTeethTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosHeadTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosTailTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosWingTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
technique
{
pass
{
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosScrollTex.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosBodyTex.png
}
}
}
}
And here are my textures...
http://imgur.com/a/Wckjq
I really don't know where is mistake ;;
Try using this coding here:
material PS_ChronosMat/HeadMat
{
technique
{
pass
{
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosScrollTex.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosHeadTex.png
}
}
}
}
material PS_ChronosMat/TailMat
{
technique
{
pass
{
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosScrollTex.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosTailTex.png
}
}
}
}
material PS_ChronosMat/BodyMat
{
technique
{
pass
{
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosScrollTex.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosBodyTex.png
}
}
}
}
material PS_ChronosMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture presets\ChronosHeadTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture presets\ChronosTailTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosEyeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosManeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosTeethTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosHeadTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosTailTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosWingTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
technique
{
pass
{
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosScrollTex.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosBodyTex.png
}
}
}
}
And paste that into your MATERIAL file.
Download this (http://imgur.com/Q6kcW5p) bc I had problems with the transparency on the body. I ran it through an art program on my computer to fix any sort of bug with the transparency. Make sure all the files you have are named exactly as they are in the coding up there and it should work.
Uhh, I'm not the best when it comes to transparency on the wings but you can try this: material PS_ChronosMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture presets\ChronosWingTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
Ah, alright. Good to know it's working now! I'll go ahead and lock this now, if you need it unlocked for any reason, just PM me.
//LOCKING.