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Messages - Jenxie13

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31
Game Help / Re: Boss Pets?
« on: March 08, 2016, 01:29:24 AM »
It only deals 1/4 of a bar of your character's health, not as much as the shark does.
But as for the better the pet the higher the price, that is certainly not true. I believe the pets were priced based off their spawn rate, although the Flying Panther costs 5 gold and is possibly rarer than the shark.
But no, the Haunted Tower does not deal much damage.

32
Game Help / Re: How do I take screenshots/record videos?
« on: March 08, 2016, 01:28:00 AM »
For screen shots, if you have a windows laptop, there should be a button somewhere that has "PRTSC" or "PRT SCR" on it. Click that when you want to take a screenshot (you may want to press the FN key and then click that button depending on the computer).
For screen recording though, you will need a separate program. If you want to record this game, you will need to take it off full screen, there is an option to do that when you start it up and it shows up when the rendering selector shows up. You can either switch rendering modes, or if both are in full screen mode, you can click on the full screen and switch it to "No."

33
Ah, alright. Good to know it's working now! I'll go ahead and lock this now, if you need it unlocked for any reason, just PM me.
//LOCKING.

34
Uhh, I'm not the best when it comes to transparency on the wings but you can try this:
Spoiler for Hiden:
Code: [Select]
material PS_ChronosMat/WingMat
{
receive_shadows on
technique
{
pass
{
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
{
texture presets\ChronosWingTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}

35
Game Help / Re: Boss Pets?
« on: March 07, 2016, 03:26:07 AM »
I'd have to say the shark would be your best bet if you're looking for a pet that costs gold. And no problem!

36
Try using this coding here:
Spoiler for Hiden:
Code: [Select]
material PS_ChronosMat/HeadMat
{
   technique
   {
      pass
      {
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
                                        scene_blend alpha_blend

texture_unit
         {
            texture presets\ChronosScrollTex.png
            scroll_anim 0.1 0.1
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture presets\ChronosHeadTex.png
         }
      }
   }
}
material PS_ChronosMat/TailMat
{
   technique
   {
      pass
      {
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
                                        scene_blend alpha_blend

texture_unit
         {
            texture presets\ChronosScrollTex.png
            scroll_anim 0.1 0.1
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture presets\ChronosTailTex.png
         }
      }
   }
}
material PS_ChronosMat/BodyMat
{
   technique
   {
      pass
      {
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
                                        scene_blend alpha_blend

texture_unit
         {
            texture presets\ChronosScrollTex.png
            scroll_anim 0.1 0.1
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture presets\ChronosBodyTex.png
         }
      }
   }
}
material PS_ChronosMat/HeadMat
{
receive_shadows on
technique
{
pass
{
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
{
texture presets\ChronosHeadTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TailMat
{
receive_shadows on
technique
{
pass
{
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
{
texture presets\ChronosTailTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\ChronosEyeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ChronosMat/BodyMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\ChronosBodyTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ChronosMat/ManeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\ChronosManeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ChronosMat/TeethMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\ChronosTeethTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ChronosMat/HeadMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\ChronosHeadTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ChronosMat/TailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\ChronosTailTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ChronosMat/WingMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\ChronosWingTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
   technique
   {
      pass
      {
               ambient 1 1 1 0.5
               diffuse 1 1 1 0.5
               specular 0.05 0.05 0.05 0.5
               emissive 0 0 0 0.5
               cull_hardware none
               cull_software none
                                        scene_blend alpha_blend
               
               texture_unit
         {
            texture presets\ChronosScrollTex.png
            scroll_anim 0.1 0.1
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture presets\ChronosBodyTex.png
         }
      }
   }
}
And paste that into your MATERIAL file.
Download this bc I had problems with the transparency on the body. I ran it through an art program on my computer to fix any sort of bug with the transparency. Make sure all the files you have are named exactly as they are in the coding up there and it should work.

37
Introductions / Re: Making a Comeback!
« on: March 07, 2016, 12:49:56 AM »
Yo, welcome back.~

38
Presets & Markings / Re: First preset(presets?)
« on: March 06, 2016, 11:44:58 PM »
Really nice preset you have here, Nekoszowy! Can't wait to see more.~

39
Game Help / Re: Boss Pets?
« on: March 06, 2016, 11:43:00 PM »
The strongest pet in-game (not sure whether to consider it a boss or not, seeing as it doesn't spawn anywhere) would be the Big Momma Morpho, but they operate like any other pet you can get that deals damage, they're just much stronger than most.
But no, you cannot move your pets from character to character, you'd have to buy a new pet for each character.

40
Bugs & Glitches / Re: Need help again...
« on: March 04, 2016, 09:18:04 PM »
Welp, seems like that's solved. I'll go ahead and lock this now! If for some reason you need this unlocked, just shoot me a PM!
//LOCKING.

41
Bugs & Glitches / Re: Need help again...
« on: March 03, 2016, 08:34:45 PM »
Volcano is currently broken in Last Moon. It's not just you, you'll just have to not go into that portal. (if you ever get stuck there for some reason, just delete your savepoint).

42
Presets & Markings / Re: Sylviraa's Presets. (Will be updated.)
« on: March 01, 2016, 08:35:26 PM »
These are some very nice presets you have here! Can't wait to possibly see more in the future. ^^

43
Game Help / Re: the game download
« on: February 28, 2016, 07:37:32 PM »
You just need to install them.

44
Game Help / Re: the game download
« on: February 28, 2016, 03:58:08 PM »
You need to download the extra links at the bottom of the download page.

45
Bugs & Glitches / Re: I can't log in!?!?!
« on: February 14, 2016, 05:48:04 PM »
Well, if you didn't make an ingame account yet, you need to make up your own password.
If you can't access your account you've already made, you need to contact an admin to help you further.

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