September 20, 2018, 06:11:16 PM

Author Topic: Last Moon Development Blog (check last post for DRAGONS111!!!1)  (Read 17365 times)

Offline Emubird1

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Re: Last Moon Development Blog
« Reply #15 on: January 25, 2017, 10:31:13 PM »
We will not be removing old content, so it is all here to stay so that older players like yourself and others have the same Last Moon we have always had-- only with a bit of shine up front.
Hmm, this seems fair. Heck, with the new examples the newer areas might not be too bad. Might take a tad getting use to, but doable.

As for the grass, that's understandable and should be taken into account by the users. But I must say that the seaweed and fern looks great! I might have mistaken a few attributes in the examples for the overall style, but seeing more of it has made it clear what the update will look like.

The grass can and likely will be used to create small pebbles on the ground, or snowpiles, so that your character literally sinks in the snow ^^
Interesting, in which case the terrain should have no detail issues. It'll also be a new addition, and a good one at that! I'm sure the users will be excited to explore this new feature, myself included.  :D

Offline Vessan

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Re: Last Moon Development Blog
« Reply #16 on: January 26, 2017, 01:33:44 PM »
I think the lack of images is what sparked people's imagination in all the worrysome ways. If people were okay with the onslaught, they'll be okay with this.

--

With the demo map we'll try to simulate distant land, or at least and illusion of it.

For now I have one or two different methods in mind involving a hella big octagonal item and lots of paint skills, or a ring.

Updates will likely follow after the 14th








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Offline Gone

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Re: Last Moon Development Blog
« Reply #17 on: January 30, 2017, 08:12:04 PM »
bloody great job pal

goodnight.

Offline Vessan

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Re: Last Moon Development Blog
« Reply #18 on: February 16, 2017, 09:54:18 PM »
Oh, i'm back in swing lol.



So here is a 4-tiled texture example of what i've been working on.

There are 3 overlaying textures (because we can overlay textures, Duh)
Stone, frosted stone and partially snowed stone, which should be able to transition nicely onto a snow texture.

Woo.
I am playing star zoo :'v
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Offline Gone

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Re: Last Moon Development Blog
« Reply #19 on: February 17, 2017, 05:31:15 AM »
Awesome job pal! Keep it up.  :)

goodnight.

Offline Vessan

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Re: Last Moon Development Blog
« Reply #20 on: February 17, 2017, 06:49:23 PM »
Some more pics.



A frosted-y grass and the previous stone in use. (mountan grass is not fully complete tho)
(they don't do too strong grid patterns, wooo)


I am playing star zoo :'v
I died
I WILL BEAT THIS GAME
I take it back
...
[sobbing]
This game is a nightmare

I rock with DeadlyKight

Offline CloudFish

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Re: Last Moon Development Blog
« Reply #21 on: February 17, 2017, 10:56:00 PM »
cant wait to have all these textures to use. i really like the rock


Offline okina

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Re: Last Moon Development Blog
« Reply #22 on: February 19, 2017, 10:07:24 AM »
oh my god. okay so. it's been a while--
i honestly had given up on last moon due to the fact that the game was, well. dying.
i'm so glad to see that it's coming back with new content, because this game is very nostalgic to me and gives me good memories. in fact, i just recently downloaded it again. and although i don't really like these ice maps, i'm still looking forward to the new layout.

Offline Aetherna

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Re: Last Moon Development Blog
« Reply #23 on: February 19, 2017, 11:55:51 AM »
Oooh, pretty! Keep up the awesome job!

Offline Vessan

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Re: Last Moon Development Blog
« Reply #24 on: February 19, 2017, 12:16:46 PM »
@Cloudfish
Yess, they will tile between eachother, not have too many hue disruptances. Allowing for creative matching of them!

@Okina
Indeed. It's been time to set this thing back in a swing.
However I have to agree, some of the onslaught maps. Specfically hub and ascend, were dissapointing, I never recieved the original labyrinth, nor the summit. However it poses as a nice new change to what is to come, something that is a random bunch of mismatched content.
I'd have a love to redo Hub, or have another do it instead and aswell rename it back to 'Aurora lake'. As to why the mapmaker named it after it's nickname despite the actual name when stated in black on white is beyond me.

@Aetherna
Thank you dear ;)




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« Last Edit: February 25, 2017, 03:17:16 PM by Vessan »
I am playing star zoo :'v
I died
I WILL BEAT THIS GAME
I take it back
...
[sobbing]
This game is a nightmare

I rock with DeadlyKight

Offline Bi11Cipher

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Re: Last Moon Development Blog
« Reply #25 on: March 10, 2017, 05:01:49 PM »
After completing some of the quests in the hub, I have one suggestion to give. I was quite intrigued by some of the things the penguin NPCs in the hub were wearing, such as the mysterious robes of Calcimero and Apprentice Oltomaro, I would love to see those as a wearable item for the penguin models. Especially in different colors. I also loved Captain Eillrund's wolverine like blades that he had on his wings as well as his helmet, not to mention King Sundyaron's glorious crown and cape. Just a few suggestions that I hope might be taken into consideration, being not a lot of items fit well on the adorable penguin models.
Awesome Profile Picture Made By Lotus Flower.

Offline Vessan

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Re: Last Moon Development Blog
« Reply #26 on: March 10, 2017, 07:24:29 PM »
OH yes in fact, I really wanted to implement the claws and the helmet c: so that's certianly a thing to come, especially since the models are complete.

After the pair is placed, it is to be expected to implement more such sexy weaponry. There allready was a unique set of clawed weapons for Eilrund.


[EDIT]

Here have some promised nautiloids!


« Last Edit: June 30, 2017, 08:18:22 AM by Vessan »
I am playing star zoo :'v
I died
I WILL BEAT THIS GAME
I take it back
...
[sobbing]
This game is a nightmare

I rock with DeadlyKight

Offline Vessan

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Re: Last Moon Development Blog (Currently halted untill the 3rd)
« Reply #27 on: August 11, 2017, 12:01:18 PM »
It's been a looong while since the last update on this blog. Do note I have to reinstall all the programs including LM before I can start working anew. But when I start...It'll be full force train to the face.

And I bring you, some nice examples of future maps. Note that as with some people's fears, the textures are not painfully light, but are very saturated for that very fancy...lush appearance of a tropical jungle atol. All textures and models are LM exclusive, so you won't (and hopefully shouldn't) find our stuff on other sites or servers.

Items are propperly places around and do not look all too copy-pasted. You can walk through plants that you realistically should walk through... while you can hop on the stone platforms/walls or lounge on the bent palm trees.
The only thing missing are propper, moody, dark nights.

Shoutout to josh for the awesome dancefloor, disco ball, seats and pool toys!



WHOOOA IS THAT A...BEACH BALL?







There is still so much for us to do till the next update. I hope small treats like this make the wait worth it ;)
« Last Edit: August 11, 2017, 12:09:04 PM by Vessan »
I am playing star zoo :'v
I died
I WILL BEAT THIS GAME
I take it back
...
[sobbing]
This game is a nightmare

I rock with DeadlyKight

Offline Ulti

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Re: Last Moon Development Blog (check last post for updates)
« Reply #28 on: August 11, 2017, 02:10:59 PM »
Looking great Vessan! Such a gorgeous looking map, can't wait to explore it myself~

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Offline Gray

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Re: Last Moon Development Blog (check last post for updates)
« Reply #29 on: August 11, 2017, 05:36:29 PM »
This is really cool looking! I really hope to see this put into our fabulous community someday!
Bye bye loves....