The wheat type grasses are indeed beautiful, and seem to be favourite.
if you don't know how to propperly assign the grass mask and texture, the grass will look awful.
You all know default?
This is how the grass is supposed to be coloured:If I add extra shading, it has to be blue-green-azure, if not the grass colour looks dead and bleh. (i tried out shading on the painted grass, it looks as unremarkable as the original grass.)
But look what pretty seaweed we have now! I made the 'shader' layer of the seaweed tinted blue.
The grass can and likely will be used to create small pebbles on the ground, or snowpiles, so that your character literally sinks in the snow ^^
Sadly I haven't found a way to include multiple grasses into one map. So we'll likely have to supliment it with hand-placed foliage.
HERE IS A SNEAK PEAK FOR JUNGL-Y STUFF(ignore the ugly terrain lmao)
This is defo a nice cartoony foliage, but it's all nicely detailed.
We will have some colour coordination problems xD
On the Nostalgia thing, that defo was a concern and we'll keep the old and the new as two seperate entities with a 'bridge' in between, so that the 'drastic' new and old maps won't intermingle like wet and cold water like you were concerned about. The old maps will be left as the old devs left them.
As far as textures go,
you're right. The tree one specifically looks unremarkable. So back to the drawing board hoho...
For now I'll leave the grass as is and create some more object meshes and prey. After that i'll make sure what whatever grass gets added, it'll fit.
I'll add some hella last/first/mid words up on the OP