material PS_ChronosMat/HeadMat{ technique { pass { ambient 1 1 1 0.5 diffuse 1 1 1 0.5 specular 0.05 0.05 0.05 0.5 emissive 0 0 0 0.5 cull_hardware none cull_software none scene_blend alpha_blend texture_unit { texture presets\ChronosScrollTex.png scroll_anim 0.1 0.1 } } pass { scene_blend alpha_blend texture_unit { texture presets\ChronosHeadTex.png } } }}material PS_ChronosMat/TailMat{ technique { pass { ambient 1 1 1 0.5 diffuse 1 1 1 0.5 specular 0.05 0.05 0.05 0.5 emissive 0 0 0 0.5 cull_hardware none cull_software none scene_blend alpha_blend texture_unit { texture presets\ChronosScrollTex.png scroll_anim 0.1 0.1 } } pass { scene_blend alpha_blend texture_unit { texture presets\ChronosTailTex.png } } }}material PS_ChronosMat/BodyMat{ technique { pass { ambient 1 1 1 0.5 diffuse 1 1 1 0.5 specular 0.05 0.05 0.05 0.5 emissive 0 0 0 0.5 cull_hardware none cull_software none scene_blend alpha_blend texture_unit { texture presets\ChronosScrollTex.png scroll_anim 0.1 0.1 } } pass { scene_blend alpha_blend texture_unit { texture presets\ChronosBodyTex.png } } }}material PS_ChronosMat/HeadMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture presets\ChronosHeadTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/TailMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture presets\ChronosTailTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/EyeMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture presets\ChronosEyeTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/BodyMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture presets\ChronosBodyTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/ManeMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture presets\ChronosManeTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/TeethMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture presets\ChronosTeethTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/HeadMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture presets\ChronosHeadTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/TailMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { texture presets\ChronosTailTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/WingMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture presets\ChronosWingTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/BodyMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture presets\ChronosBodyTex.png tex_address_mode wrap filtering trilinear } } }}material PS_ChronosMat/BodyMat{ technique { pass { ambient 1 1 1 0.5 diffuse 1 1 1 0.5 specular 0.05 0.05 0.05 0.5 emissive 0 0 0 0.5 cull_hardware none cull_software none scene_blend alpha_blend texture_unit { texture presets\ChronosScrollTex.png scroll_anim 0.1 0.1 } } pass { scene_blend alpha_blend texture_unit { texture presets\ChronosBodyTex.png } } }}
material PS_ChronosMat/WingMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture presets\ChronosWingTex.png tex_address_mode wrap filtering trilinear } } }}