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Messages - Rainbowwhite

Pages: [1]
1
Game Help / Re: Problems with a character and easter items
« on: April 09, 2015, 03:31:25 PM »

Do you mean the last file(named version)?When yes,it didnt work.

2
Game Help / Re: Problems with a character and easter items
« on: April 08, 2015, 03:46:19 PM »

Thnx for the help and here is the screenshot(I hope)

3
Game Help / Re: Problems with a character and easter items
« on: April 07, 2015, 03:21:53 PM »
I have a screenshot but I dont know how to post it -.-
Can you help me?Than I can post the screenshot :`D

4
Game Help / Problems with a character and easter items
« on: April 06, 2015, 08:13:09 PM »
I played with my chara and put the egg shards on it.But as I came into the game again and go to the chara my game
closed because it had a problem.Now I cant get the items back,the chara isnt playable and I cant get the items again.
Can anyone help me?

5
Game Help / Re: Presets
« on: December 24, 2014, 11:27:34 AM »
ok,thanks for the help

6
Game Help / Re: Presets
« on: December 23, 2014, 01:41:08 PM »
I have find what you mean.Now it works.
How do I get the preset into the multiplayer mode?

7
Game Help / Re: Presets
« on: December 23, 2014, 01:36:38 PM »
I think I save my files as png.Or what dou you mean?sorry but I dont know so many names of the things

8
Game Help / Re: Presets
« on: December 22, 2014, 04:27:44 PM »
[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Unit,Body,Head7,Mane19,Tail15,Wings4,PS_NightMat,Tuftless

[]
EventCondition=PROGRESS,0

World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills


FadeIn=3

material PS_NightMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightEyeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/BodyMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\NightBodyTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/ManeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightManeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/TeethMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightTeethTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/HeadMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\NightHeadTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/TailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\NightTailTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_NightMat/WingMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\NightWingTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }

do you mean this Zaroque?

Ps:sorry for the late reply.

9
Game Help / Re: Big Window by playing
« on: December 18, 2014, 04:30:42 PM »
Thanks now I have the windowed version back.

10
Game Help / Re: Big Window by playing
« on: December 17, 2014, 08:48:17 PM »
I still use DirectX but its still fullscreen.Shall I try the other one?Will it be then not fullsreen?

11
Game Help / Big Window by playing
« on: December 17, 2014, 04:00:23 PM »
hi,
as I start the game it was a big window not the small.How can i change this?

12
Game Help / Re: Presets
« on: November 16, 2014, 05:08:14 PM »
Myz I do what stands in the tutorial at the old forum.And I only dont know how I must colour the UVs.I do everything what stands in the tutorial.And I think there wasnt anything missing.

13
Game Help / Presets
« on: November 15, 2014, 06:25:33 PM »
Hi,I need help with making presets.I try to make a preset.As I am done I try it in the test ingame,but it was still white(I make it with the tutorial at the old forum).So I try a preset from a other preset(Akina)and it work.
Can anyone make me a video where I can see how to color the UVs?

Pages: [1]