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Messages - Emubird1

Pages: 1 [2]
16
Presets & Markings / Emubird1's Preset, Able
« on: September 13, 2015, 08:20:53 PM »
Notice: I used this preset as practice, as I haven't made one in a few years. (Sorry if they pictures should be under the spoilers tab, I couldn't find a way to do so. :c)

HEAD:

Egyptian Eye Paint



Blue tongue and gums, crack in the skull that has rapid scrolling, and rapid scrolling on the eyes.

BODY:




Leg cuffs plus bead ankle bracelet

Necklace

TAIL:







17
Discussion & Suggestions / New Map! (Granite Heights)
« on: August 31, 2015, 04:40:37 AM »
NOTICE:This map may have objects in them that Last Moon DOESN'T HAVE MESHES FOR, and I am well aware of this. As such, kindly cease from replying that there aren't meshes for this map. Emu thanks you for consideration.
Warning: Lots of visuals.
Side Note: Read these posts and your future might make more sense. :)


Granite Heights

General Idea: Granite Heights is a large mountain range spanning across miles of land, ranging from high peaks to foothill. Across this land mass are large patches of granite, a mineral that looks a little like pepper and salt, hence the name Granite Heights. Though the mountain range is fairly desolate there are a few trees dotting the landscape, more growing in a small meadow that you may find in the map. This meadow is kept lush by the mountain's side freshwater fall that comes from one of the mountain's tunnel systems, forming a small pond to nourish the trees, grass, and lavenders. However there is a meadow similar to the small one, found in the middle of this map is a large meadow full of orchids colored silver, white, and blue. No body of water can be found, as the plants take water from the cave systems that fall just under the large meadow. Significant enough, the meadow has a great white oak in the middle of it.
Trees: http://tinyurl.com/qfrg2ut
Babul, Mahau, Juniper, White Oak.

Shrubs:
Lavender.
Flowers(Ground):
Fake, Clover, Delphinium Hybrid.

Terrain:


Terrain Landmarks:
Small Meadow-The small meadow can be found alongside of a mountain in the Northern area, where it gives you access to a small pond, shade from trees, and a small hill to look up at the night sky.


Large Meadow- The large meadow is found in the center of the map, and it's mainly taken up by the white, silver, and blue flowers. Clover and sea green grass part the flowers, along with a very small soft dirt path to Oak Hill.


Oak Hill- It's lower than the mountains and peaks, but Oak Hill overlooks the large meadow and the sea of flowers and orchids. Upon it, the great white oak grows to the height of the mountains and shades half of the meadow under it's great branches and leaves, allowing night flowers to bloom.


(BTW, shout-out to the user Granite for giving me the idea for the name, even if it was just a joke. I hoe I turned it into a beautiful map idea. ^^)

P.S- If you have a vague idea for a map but would want more to be added to it, tell me it below and I might be able to help! I'll give you credit! And if you're too shy to reply to this post, feel free to PM me, I'll be fine with either.



18
Discussion & Suggestions / New Map! (Red Forest)
« on: August 28, 2015, 12:11:25 AM »
NOTICE:This map may have objects in them that Last Moon DOESN'T HAVE MESHES FOR, and I am well aware of this. As such, kindly cease from replying that there aren't meshes for this map. Emu thanks you for consideration.
Warning: Lots of visuals.

Red Forest

Plot: The forest had been been a lush green years ago, until the moon bled red moonlight upon the leaves of the woodland. For years after, all of the foliage was stained red in a eternal autumn from the moon's blessing.
Tree types:
Alder, willow, birch.(Leaves turned red)
Shrubs:
Red leaf bush, red lavender, and red rose bush.
Flowers(Ground):
Poppy, Achillea spec, Canna 'Warscewiczii.

Terrain:

Landmarks in Terrain:
Valley-

The forest rests in a low valley, and the walls rise clear above the red trees. These walls, of course, are blackened stone that falls down to the dark red stone of the Red Forest.
Creek-

In the upper left-hand corner of the map you'll find a pond that has a creek running out of it, the water in the creek itself is tinted red just like everything else in the forest.
Den Site-

Through the thick autumn forest, there is a ditch that is used as a den site for felines and canines alike. Over the ditch, a tall birch tree had fallen to form a path over the ditch.
Lake and River-

The lake that comes from the river itself strays into the red forest, rushing red water through the woodland to feed the forest's roots. However, the lake falls from the forest and onto a beach. This beach is light red, closer to salmon, and opens up to a medium sized lake.
Meadow-

Set in the lower middle of the map, a low meadow pours out from the forest and into a large meadow of poppies and red lavenders. Flowers grow thick around the meadow, along with thick red grass.

Foothills-
On the left side of the valley the foothills can be found, they are dotted with large boulders and shale walls. Moss grows on the boulders, sharing the deep red shade of most of the foliage. Small caves can be found around the foothills, serving as a great place for homes.

Like this idea? Show your support and reply below and I'll make more!


19
Forum Help / Deleting a Post
« on: July 26, 2015, 11:16:04 AM »
Is it possible to delete a post that you wish to take down, if so, how?

20
Discussion & Suggestions / Quest Completion(Very small)
« on: July 22, 2015, 12:39:17 AM »
Similar to the show pets there are small things in Last Moon that can be a bit of an annoyance, and one of those things is the quest completion. You are required to physically gain your reward, by clicking the button. Sadly this may not work everytime, and you may miss the button. This wouldn't be a issue at all with small quests, or large quests that require a lot to kill and would make it so that you'd find out very soon that you hadn't completed the previous quest. This isn't the case for the quest Crazy Cows, and by chance other ones. So instead of killing prey without having the quest, perhaps it would be okay to automatically reward the player once everything was done on the checklist.

Just as I had said, this is a very small suggestion. (Tying to make maps in Feral Heart at the moment)

21
Discussion & Suggestions / Re: More music?
« on: July 17, 2015, 02:20:35 PM »
I've heard, more so on Youtube, that people have been allowed to use music in their videos. All they had to do was ask for permission and give credit, and if this was done the artist would normally allow it due to their music being shown elsewhere. Perhaps this could be done by a few administrators?

22
Discussion & Suggestions / Re: More music?
« on: July 16, 2015, 10:12:41 PM »
I agree, it can seem a bit boring after waiting or staying in a map for so long. Perhaps we could follow in the pawsteps that Impressive Title/World took? Maybe we could add themed music to each map, set the mood for each map, similar to how the music is changed in the Slendyman Forest. (We would need permission to do so of course)
Random music do add to the repeating track:
https://youtu.be/PScrCFitPB4?list=RDNDR3NGhnLR4
https://youtu.be/vBAjsoXDgeM?list=RDNDR3NGhnLR4
https://youtu.be/VGcsEKHaMgE?list=RDNDR3NGhnLR4
https://youtu.be/FPWEJMGxTBs?list=RDNDR3NGhnLR4
https://www.youtube.com/watch?v=HQbGHfuR3D8(I have to make a map like this......I'll post later)
https://youtu.be/M2yEnzVVX5s

It sounds like a great suggestion SinPrince, and it might be a little easier for the game editors to add music instead of entire items or maps. :)

23
Intro: I've seen many other posts about items, shards, etc. so I've decided to make my own. A few ideas might have already thought up, but if I mention them it is because they caught my attention. This post will be a lot shorter than my last one, hopefully.
(Length is taken up by font so that it can be read, and pictures. Apologizes if this fails to make it easier to read.)

Items:

Head Items
Plague Doctor Mask- A creepy bird-like mask that was used during the Black Plague of Europe, herbs were stuffed inside the beak to stop the doctor from getting infected. They were also a bit creepy, being that glass goggles were implanted into the mask to seal it shut. This would be a bit creepy but would look decent on a character.


Full eye contacts- These can be found in Impressive Title, they cover the entire character's eye in either silver or gold. Imagine what contacts there could be; lava, water/blue, black, silver, bronze, copper, gold, diamond. They're a small touch but a fairly interesting one, and they could even be in hypnotic circles.


Deer Skull- The skull of a deer that could be worn on the player, perhaps just the top of the skull so that less fitting will be needed. For instance the skull's eye sockets could lineup with the character's own eyes.


Tall Deer Antlers- Mostly found in fiction, deer have exaggeratedly large antlers that have a abundance of branches that branch off again and again. Other things could be added to these antlers; grass, flowers, berries, and vines entwining with the bone.

Masquerade masks- Instead of explaining each one, perhaps they could look like the pictures below?






Grenade- Holding a grenade in the mouth? Might look odd, dunno.

Cigar- We have a cigarette but a cigar would look nice too, maybe even have it to the side of the jaw to make it look like a drug-lord's hold on his cigar?

Buck teeth, beaver or rabbit- Light hearted and silly, it could be put on rabbits to make them look a bit cartoony. Made in a perfect U as it descends from the bunny's mouth.

Black-eye- A purplish black swollen eye could be left and right, but not enough to cover the entire eye. (This might not be to good, because it might come off as offensive)

Prey- A rabbit or bird hanging from the character's mouth, it could be used in roleplay and would be dropped and crouched by as they pretend to eat it.

Assassin's Hood- Covering the eyes just like Ezio, you could be a sneaky assassin.

Ninja Hood-  The typical complete cover of a black cloth except the eyes, and having ear holes for the character.

Ninja Star- Holding it in the character's mouth, bloody?, or it could just be shiny.

Chinese bun with sticks through it- Goofy little hairdo of a Chinese woman's hair, sticks included.

Triceratops Frill/Crest- We have the horns, now all we need is the bony plate covering the neck!

Horse mask- 

WE NEED THIS

Rhino Horns- Might be too lose to the triceratops horns, but would be decent.

Non-spike Collars- Maybe just collars that have a buckle, or collars with a gold token? We could even have diamond collars, which just have a bunch of small diamonds on them.


Body Items

Gun Holster- On the thigh, like the daggers, only it's a strap and a small gun like a pistol.

Vines and Flowers- Entwining up the legs, blooming flowers and vines with leaves.

Greek Toga- The white cloth that covers most of the character, coming around only one shoulder.

Armor(War)- This has been said before, but the concept is wonderful and could just be a chest plate.

Hidden Blades- More Assassin stuff.

Cape- Everyone needs a flowing or laying sheet of colorful cloth tied from the neck, going to the back.

Shoulder Caps- Metal shoulder protection, how lovely.

Rain Boots- Why not? Big, yellow, rubber rain boots for when it rains in Last Moon.

Peacock Tail- Large multi-colored tail feathers that fray out, yet close up when you sit.

Mini Gatling Gun- More guns for the back of your character.

Loin Cloth- A belt, with a cloth, covering your loins.

Harness- Like the spiked collar, the harness would be a cool little touch.



Shards

Bees- Just a swarm of bees around you, real, angry bees.

Peacock Shade- Glowing large green feathers, ending in round "eyes" with blue whites along with a indigo pupil and iris.

Flaming Eyes- Like the paw fire, only on the eyes and much smaller.

Dust- Thick clouds of dust and ash, billowing from the character.

Fire- A circle of fire around your character.

Birds- Have a bunch of glow birdies around you, just like Snow White!

Fog- Swirling fog that follows your character

Floating Rocks- Small floating islands.

Disco Lights- Dance floor spot lights that are many colors.

Heart Bubbles- Pink round hearts that are shinny like a bubble. (Maybe only for Valentines day?)

Hail- Shards of ice raining above you.

Dragon Head and Neck- A flaming dragon neck and head emerging from your shoulders.

Mini Fireworks- A little firework show over your head.

Northern lights- Wherever you run, you lead the trail of the Northern Lights.

Fireballs- Balls of fire floating around you.

Meteor Shower- Beautiful white trailing rocks.

Orbiting Planets- You are the sun in this solar system.

Tentacles- Coming from your back, you have black tentacles.

Raining Fireballs- Fireballs that disperse as they hit the ground.

(Shorter post)


24
I love this entire idea you have here, Emu! However, while it may make items to get easier with such high rewards, I think we should probably lower it just a tad (maybe only gold?) :3 That way they will still be able to have the fun adventure of getting hard-earned medals and being satisfied because they worked so hard to get it and be satisfied with their reward!
But trust me, overall, I love the ideas of new quests, prey, maps, and characters!

I understand all of this, which is why I give it the title of "boss" quests, they are much harder do(even harder then slenderwolf) and they can't be repeated. Along with that I agree that hard-earned cash, and I've felt the same feeling with my old and first pet.  Not only that but I'm fine with the lower reward, maybe one or two could diamond? I'd be glad either way, I just wanted to give some ideas that would make Last Moon a bit more flashy.....or dark. It is a 13 and up game so we can stretch it a small bit right? All I can say is I had inspiration, and it needed to be shared.  :)

25
New Ideas!

(By the way this took a few more than 3 hrs so it would be kind of you to reply, thank you.  :) )

1.0 New Character Additions
          1.1 Entirely New Models
          1.2 Specialties in Skills
          1.3 Stats
2.0 Quests
          2.1 Quest Pay
          2.2 "Boss" Quests
3.0 Maps
          3.1 New Maps
          3.2 Secondary Maps
          3.3 Map Spawn
4.0 Boss animals
          4.1 Entirely New Creatures
          4.2 Links to quests
          4.3 Difficulty
          4.4 Positives


(I'll give you a hint to the length of this post; this is the table of flippin' contents)






           1.0 New Character Additions

1.1 Entirely New Models
Bovines:
Bovines are the animals like buffalo, bulls, cows, etc. but are much more different then deer. This model would be a ungulate, a hoofed animal, but the hooves would be special because they would be split like a cow's. Meanwhile the body would be much broader and larger, maybe having the hunched-looking shoulders that seem to lower the head, a thick barrel-chested upper body,  then tapering to the hind legs and a thinner body, ending in a tail similar to a lion's; ending in a tuft of fur that would be the tail tip. Going back to the head of the model, it would need to be thicker than a deer's head, with non-perked ears that would face outwards, and horns. Now the horns would need the same work that was done to the deer's; it would need to be made into the "mane" category, which would be beneficial because there could be a multitude of horns that would be Mane1, Mane2, Mane3, etc. all of which could be from different bovines.
Examples: Buffalo horns, bull horns, and one or two more.
Or what could happen is that all the horn items would need to be fitted onto the bovine model.
Onto the tufts the bovine model could have a special under neck to chest and head to back tuft, this could give the illusion that the bovine has the thick fur of a buffalo.
(And if able, the bovines could maybe even get a utter somehow  :D)

Birds:
The bird model would be especially interesting because it would on have two legs instead of four, as well as different feet that wouldn't be paws. Another thing about a bird model is that there could be many different heads, wings, and tails.
Heads: Bird of prey(longer, curved beak.), a rounded chickadee head, a parrot head, a sparrow head, and maybe a ostrich head with a long neck.
Wings: Short round wings, longer sharp wings, flightless wings, and possibly penguin flippers.
Tails: Peacock tails(With the "eyes" being the tail tip), bird of prey tails, short feathery tails, fluffy flightless bird feathers, and just a little tail like a penguin.
These bird models could really be very cute, if you think about it, and the walk could even be a bit of a strut/waddle.

Lizards:
Lizards themselves make up a entire group themselves, and the lizard model could even be made into a dragon with a different head and bat wings. The body could be a lower-set body like the weasel model, only with different bends in the arms to make the lizards walk differently.
Heads: Dragon, iguana, chameleon, normal lizard.
Manes: Dragon horns, cheek thorns, triceratops crest.
Tails: Long tin tail, short stubby tail, tail ending in a ball of bone, bone-horned tail.

1.2 Specialties in Skills
The skills that these models could have would be similar to the bears and the roar skill, being that they damage more with certain skills.

Bovines: Specialties could be stomp.

Bird: Specialties could be lunge.

Lizard: Specialties could be sweep.

1.3 Stats
Bovine:
Health: 25
Damage: 5
Flying: -0.2
Running: 0.2
Swimming: -0.3

Bird:
Health: -90
Damage: -40
Flying: 3
Running: -0.2
Swimming: 0.2

Lizard:
Health: 5
Damage: 5
Flying: -0.1
Running: -0.2
Swimming: 0.5

          2.0 Quests

2.1 Quest Pay
To have a greater pay for certain quests would be quite nice for Last Mooners who want to buy items, pets, or shards but don't have the time to do a quest over and over and over again. This isn't needed, but it would make it less upsetting when the incorect shard, pet, or item is bought with well-earned money.

2.2 "Boss" Quests
What would they be? Well it would be a quest involving killing a boss animal, which in Section 4.0 is explained, and would most likely involve more than one player to defeat the boss animal. A few situations/quest could be these:

Bats! Bats! Bats!
NPC: "There are a bunch of bats that are eating all of my fruit on my apple farm! Kill them and their leader in Echo Cave in Farm."
Checklist:

0/100 Fruit Bats
0/1 Mega Monster Bat

Pay:
x1 diamond
x5 Silver

Sunken Ships
NPC: "I've lost two ships to the serpent; she swallowed them whole! Go to Underwater World and kill the Yellow Sea Serpent. 

Checklist:
0/1 Yellow Sea Serpant

Pay:
x1 diamond

Crikey!
NPC: "I saw 'er out in the the great plains, close to two stories tall with her pups, mate! Go to Savannah and kill the Mega Dingo."

Checklist:
0/1 Mega Dingo

Pay: x1 diamond

Chilled to the Bone
NPC: "It was the most horrifying thing I've ever seen in my life, and I don't want to ever see that monster again. Go to Friged Peaks and kill the Windingo"

Checklist:
0/1 Windingo

Pay:
x1 diamond
x5 gold

          3.0 Maps

3.1 New Maps
Farm:
Farm wound be a large amount of land that has a apple orchard, a farmhouse, a pasture that is fenced in, and a large barn near the farmhouse that can be entered to find a large amount of hay and a few water troughs.

Portals Within Farm: Forest, Town, Echo Cave, and Really Big.

Frigid Peaks:
Tall black and snow-topped mountains range entirely across the map before ending in a steep cliff that falls to a vast amount of water, only baring a abandoned camp sight and a abandoned cabin that can be entered. The sky would be dark gray with black clouds that let down snow, giving the idea that the peaks are quite cold.

Portals Within Frigid Peaks: Ice and Underwater World.

And Last Mooners can add their own map ideas! (ONLY THE MAP IDEAS PLEASE.)

3.2 Secondary Maps
Secondary maps are maps within another map that are a little smaller like Ice Cave and Serpents Pass, or at lest I'm calling them Secondary Maps. These won't be more than wild maps that are realistic.

Echo Cave- Found in Farm, Echo Cave is a brown rock cave that has twists and turns but not like a maze, just like a normal cave system, in addition stalactites and stalagmites are present(Rock formations that are found in caves).

Desolate Cave- Found in Frigid Peaks, Desolate Cave is a light grey stone cave that is covered in ice, and even has a small frozen pond inside it

3.3 Map Spawn
So what spawns in these maps? Are there ones that don't spawn anything inside?

Farm: cow, bay horse, pinto horse, smoke horse, pig.

Frigid Peaks: buck griffin, griffin, white wolf, windingo.

Echo Cave- fruit bat, mega monster bat.

Desolate Cave- None

          4.0 Boss Animals
I've already talked about some boss animals but I'll explain them in context right now; boss animals are extremely strong creatures that have a lot of damage, health, and are a little rare. In comparison, Slenderwolf would be a medium boss.

For instance here is a level scale for boss animals:
Easy: Monster Cow
Medium: Slenderwolf
Hard: Windingo
Extremely Hard: (???) Something that would require a whole group of +4 Last Mooners to kill.


Some that could be created are.........
4.1 Entirely New Creatures

Mega Monster Bat- Found in Echo Cave, the Mega Monster bat is a easy boss, and it is a mega fruit bat(real) that is extremely large. It's fur is dark brown, has black leathery skin, and has green eyes with red pupils. Even though it has wings, it isn't able to fly due to how the caves are too small for it's wingspan.

Yellow Sea Serpent- Found in Underwater World, the Yellow Sea Serpent is a easy boss, and it is a huge legless, arm less, sea snake that has a frill and a blue tongue and eyes. It moves like a snake.

Mega Dingo- Found in Savannah, the Mega Dingo is a easy boss, and is a dingo that has been supersized. The Mega Dingo looks like a completely normal dingo that has no other appearance.

Windingo- Found in Frigid Peaks, the Windingo is a hard boss, and it is a mixture of animals that is based off the Windigo(A folklore legend of a cannibalistic mold of a human and a deer, normally having a deer skull instead of a head). The Windingo is a mix of a dingo, a deer, and a polar bear. It has the head of a deer skull which has the teeth of a wolf, the upper body of a thin bear that could include a wolf, the stomach of a dingo, the legs on a white deer, and the tail of a dingo. All of this is blue or white, and it has dark blue slashes on it's white deer thighs.

Griffin Deity- Found in Crater, the griffin Deity is a medium boss, which is a large mix of a unicorn and a dove. It appears to be a generic griffin; bird head, bird frontal legs, back legs of another animal, bird wings, and the tail of another animal. But instead, it has the head of a white dove that has a unicorn horn, the front legs of a dove, dove wings, the back legs of a unicorn, and the tail of a unicorn. (The entire griffin is white except for the unicorn tail that is silver.)

(Maybe more)

4.2 Links to Quests

Yellow Sea Serpent- Sunken ships

Windingo- Chilled to the Bone

Deity Griffin- The Fallen

Mega Monster Bat- Bats! Bats! Bats!

4.3 Difficulty
Generally these "Boss" animals are quite hard to defeat and will most likely require
a) A special character model and number of skill
or
b) More than one person to fight it
and this is because how much money they give; at the very least 5 gold, and at the most 2 diamonds and 5 gold. This would make questing more interesting and getting a lot of money quicker, which is always good to get items and other things you like.

Difficulty for Each Boss:

Slenderwolf- Medium

Monster Cow- Easy

Yellow Sea Serpent- Easy

Windingo- Hard

Deity Griffin- Medium

Mega Monster Bat- Medium

4.4 Positives
1. We'd have some new awesome quests that would be a bit more exciting.
2. More money would be made and would allow more items to be bought.
3. In order to make these things more people might donate if they're expecting some quite exciting new things.
4. More people will interact with each other, and it's not fun to be alone.

---------------------------------------------------------------------------------------------------------------------------------------------

Thanks for reading, even if it was only parts due to how long the post was. Feel free to reply, it was a bit of a project so.......... I'd enjoy a few replies. >_<:;



26
Discussion & Suggestions / Expensive Pets, Show Pets
« on: July 09, 2015, 01:38:22 PM »
Introduction: After a recent incident where I bought a Haunted Tower from the shop I found that the costly pet didn't deal as much damage as I first expected, not being able to know for sure beforehand. Without knowing, I bought the Haunted Tower for seven gold due to the fact that it was expensive, was quite large, and had a lot of health. Strangely enough I was mislead by these very variables when I bought the pet, to which I was disappointed by. The Haunted Tower looked great, and had the expected health, but did not meet the expected amount of health damage I wished to see. In fact, just by eyeballing the damage I came to the conclusion that a Ursa Minor pet did more damage, the Ursa Minor being cheaper than the Haunted Tower. From this experience I felt that I had been scammed, frankly, and I was quite sure that others may have been mislead the same way.

Issue: Cost of a pet mislead the damage it can deal in battle


Fixing the minor issue:
There are two ways that issue can be fixed; a in depth wiki could be created and posted on the forum or another pet shop could be created(This would be much more difficult I'm sure).
P.s.- Even though there is a wiki currently that is helpful, but it isn't in alphabetical order and could have more work done into it to make it a greater source of information.


Creating the Wiki
Wikis are similar to guides; they give information that can be used, however many of them can be changed by other people that find the wiki. To avoid this issue, only admins could edit the wiki for the purpose of the Last Moon players. In addition to the admins creating the wiki, many of them could use their knowledge of the Game Developers who created the pets. With each contribution to the information of the pets, players could learn exactly what the stats are on one animal. Stats could include multiple facts such as; health(In bars or numbers), damage(based off one player health bar), map that it is spawned in, best way to battle the animal, appearance shown by a picture, tamable or not, able to be bought in the shop or not, cost, spawn rarity, item drops, skill drops, and level of danger when fought.

Example:
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Slenderwolf

Stats:
Health: 9000
Damage: +1 health bar
Spawn: Slandyman Forest
Tamable: No
Buy able: No
Spawn Rarity: Commonly Rare
Skill drop: Super cure
Item drop: Red tie, blue bubble, claws, claws, broken metal

Battling
Danger: High
Damage to the player: Instant wound
Best skill to use on: Roar
Best animal character to use: Spiky Bear
Recommendations: Wings
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Creating Another Pet Shop Owner
Creating, coding, and relocating expensive but showy pets would be needed to be done if this route was taken. This would be much more work of course, but would reduce the amount of players buying expensive pets for the wrong reason.



Thank you for reading, and feel free to post commends that benefit the idea, support it, or improve it. Hopefully a easy fix can be made for this issue so many Last Mooners won't have to play the guessing game when choosing a pet.


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