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Author Topic: Ogre Exception, No Markings?  (Read 1544 times)

Offline PaleRider

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Ogre Exception, No Markings?
« on: July 31, 2015, 04:06:26 AM »
My greatest apologies if these questions have already been answered- I'm not the brightest when it comes to browsing forums for answers... :-[

1.Anyways, I guess it's telling me the (6:filenotfoundexception) cannot locate resource tuft15.mesh in resource group autodetect or any other group. blahblahblah~ As soon as I have the deer character on, (with antlers) And I click either forwards or backwards to browse the tuft options, it goes straight to tuft 15 and then the game crashes with that notification.
2. when I am on the deer character, it lets me choose tail and head markings, but not the body?
3. Some head markings turn marshmallow white???

This may just be on my part, I may have done something wrong??? No idea, again, I apologise for the inconvenience and my utter stupidity when it comes to websites, as I normally don't fool with them besides from reading the rules- and make an account that I always believe I'll never use- I guess today I was just too dumbfounded within the forums- too frustrated; I'll blame my right blind eye if there is another subject regarding the missing tuft...

I can provide screenshots if needed.
« Last Edit: July 31, 2015, 04:23:17 AM by PaleRider »

Offline Jenxie13

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Re: Ogre Exception, No Markings?
« Reply #1 on: July 31, 2015, 12:22:21 PM »
Yeah, you can't select tufts or markings on the deer model. So it's not just you.
But the head marking... I don't know what the purpose was exactly, but it's supposed to be there. I think it was in case some people wanted to create a character that resembled a "slender deer"?
That's what I've seen many people do.
This is an already known bug. The deer has no tufts, while the coding says otherwise.