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Game Help / Transparency and scrolling doesn't work on my preset :/
« on: March 07, 2016, 12:15:58 AM »
Can someone look if it is right??
I don't know what I did wrong :c
And here are my textures...
http://imgur.com/a/Wckjq
I really don't know where is mistake ;;
I don't know what I did wrong :c
Spoiler for Hiden:
material PS_ChronosMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosEyeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosManeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosTeethTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosHeadTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosTailTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosWingTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
technique
{
pass
{
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosScrollTex.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosBodyTex.png
}
}
}
}
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosEyeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosManeTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosTeethTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosHeadTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture presets\ChronosTailTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/WingMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture presets\ChronosWingTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture presets\ChronosBodyTex.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
material PS_ChronosMat/BodyMat
{
technique
{
pass
{
ambient 1 1 1 0.5
diffuse 1 1 1 0.5
specular 0.05 0.05 0.05 0.5
emissive 0 0 0 0.5
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosScrollTex.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture presets\ChronosBodyTex.png
}
}
}
}
And here are my textures...
http://imgur.com/a/Wckjq
I really don't know where is mistake ;;