material PS_CharacterMat/BodyMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture presets\CharacterBodyTex.png tex_address_mode wrap filtering trilinear } } }}
material PS_CharacterMat/BodyMat{ technique { pass { ambient 1 1 1 0.5 diffuse 1 1 1 0.5 specular 0.05 0.05 0.05 0.5 emissive 0 0 0 0.5 cull_hardware none cull_software none scene_blend alpha_blend texture_unit { texture presets\CharacterScrollTex.png scroll_anim 0.1 0.1 } } pass { scene_blend alpha_blend texture_unit { texture presets\CharacterBodyTex.png } } }}
material PS_CharacterMat/HeadMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none texture_unit { texture presets\CharacterHeadTex.png } } pass { emissive 0.0 0.0 1.0 scene_blend alpha_blend texture_unit { texture presets\CharacterHeadTexGlow.png } } }}
bless you for making this thread.