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Topics - Raszagal

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1
Presets & Markings / Made two presets. ;w;
« on: January 04, 2016, 12:20:55 PM »
My first one(YES! FIRST ONE EVER LIKE):

Second one: (YesIknoItIsMessyIWillBeUpdatingThisPicInAFewMinutes<3) (Updated)

I'm considering selling #2 for 5-10$ here for LM. I will provide the diamonds for the buyer to have the preset installed on their account. I'm not selling it for sure yet. Still need to update it a little. I'm selling it for sure now.
Depending on difficulty, I MIGHT be taking requests. :3 However, I will make sure to make a separate thread if it comes to that. xD

I'm most comfortable if given a theme, such as green ghost, poison scroll e.t.c. Right now I'm taking a break from presets to gather up inspiration. Tell me what you guys think, and how I could improve.

(#1 is browless AYYEE)

2
Game Help / Preset Help
« on: December 20, 2015, 03:24:59 PM »
At this point I have no freaking clue where I'm going wrong. After re-doing the codes x5 times and repeating all the steps, my character shows up as black & yellow. For your enlightenment, I will show you the two codes I have used (of which neither seems to help the game see the files)

Spoiler for Hiden:
material PS_SaeMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeEyeTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeEyeTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/BodyMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeBodyTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeBodyTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/ManeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeManeTex.png
            scroll_anim 0.5 0.5
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/TeethMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeTeethTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/HeadMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeHeadTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeHeadTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/TailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeTailTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeTailTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/WingMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeWingTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeWingTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}

^ Code With 'Scroll' (apparently)

And since during testing character showed up as black & yellow, I decided to try a normal code \/

Spoiler for Hiden:
material PS_SaeMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeEyeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/BodyMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
                        texture_unit
         {
            texture presets\SaeBodyTex.png
                      tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/ManeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeManeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/TeethMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeTeethTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/HeadMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeHeadTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/TailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeTailTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}


And next, a quick screenie of the file names.

NOTE! : I understand I got some weird files like Sae1EyeTex and Saee, but those are just second-hand files. Yes, I rename them if I put them up to test. This was originally meant to be a feral-heart preset.





And last but not least, the campaign file.

Spoiler for Hiden:
[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Unit,Body,Head1,Maneless,Tail1,Wingless,PS_SaeMat,Tuftless

[]
EventCondition=PROGRESS,0

World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills


FadeIn=3

(Didn't change body parts because I wanted to get it to WORK first ^^)








Anyone have any idea what I did wrong?

=>All 'Tex' files were placed into game>media>materials>textures>presets

=>The script was placed into game>media>materials>scripts>presets

=>The Preset.campaign file was left be in the 'game' folder.(Where it originally was)

=>Anything other than what I mentioned here, I did not touch.




This is not the first time I'm having issues either. I know something's wrong because upon testing other presets (of other players) they worked.

But I cannot place my finger on the issue.


Thanx<3

3
Bugs & Glitches / Preset Campaign = GAME CRASH! :D
« on: September 11, 2015, 02:49:22 PM »
No, before you ask me, I did not mess with files (not much at least).

I downloaded and tried to set up the preset.campaign file up to let me prepare testing for some preset files I'll get from a bff.

I do not know why it crashes. I have also asked my friend to test it out for me. His game also crashed, for some reason.

Now keep in mind I'm no game genius. From the error pop-up it seems like a file is missing. Here it is!

I have LM installed in C:\LastMoon  Did the preset campaign go downhill just like that? Or would this be a new sort of error? (It worked fine like...a year or half back owo)


Thank you all guyz!

~Raszagal

4
Introductions / From the shadows I come...
« on: August 27, 2014, 04:39:03 PM »
Spoiler for Hiden:
https://www.youtube.com/watch?v=SP5eMEwEUKg <---Check out da voice.... ouo

Hello there peoples! Raszagal here! :D

I'm a VERY shy person, usually not drawing much attention to myself on the forums. I help out when I can. I'm a traditional oil-pastel artist who loves Strategy and War-based games. I joined up with Last Moon over a year ago.

I originally come from Poland yet prefer English over the Polish language.

My favorite game is StarCraft 2, although I don't play it much anymore, since I'm busy with Last Moon.


I'm a fan of weird scary creatures, such as the ones in my signature and profile picture. Yet I'm a very cheerful person who loves to help out others and adores having friends. c'x

See you guys around!

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