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Messages - Raszagal

Pages: [1]
1
Presets & Markings / Re: Made two presets. ;w;
« on: January 09, 2016, 08:32:24 PM »
Thanke Ven, thanks Zaroque!

Still a long way to perfection though.  ;D

2
Presets & Markings / Made two presets. ;w;
« on: January 04, 2016, 12:20:55 PM »
My first one(YES! FIRST ONE EVER LIKE):

Second one: (YesIknoItIsMessyIWillBeUpdatingThisPicInAFewMinutes<3) (Updated)

I'm considering selling #2 for 5-10$ here for LM. I will provide the diamonds for the buyer to have the preset installed on their account. I'm not selling it for sure yet. Still need to update it a little. I'm selling it for sure now.
Depending on difficulty, I MIGHT be taking requests. :3 However, I will make sure to make a separate thread if it comes to that. xD

I'm most comfortable if given a theme, such as green ghost, poison scroll e.t.c. Right now I'm taking a break from presets to gather up inspiration. Tell me what you guys think, and how I could improve.

(#1 is browless AYYEE)

3
Game Help / Re: Preset Help
« on: December 22, 2015, 01:46:15 PM »
I changed the operating system, and now the character in my preset test is white. The eyes work. Only eye eyes, unless the mane does too (have to mane selected so I am unsure).

I will attempt to try around. At least it's a start. Thanks, Dutch.

EDIT: After changing back to OpenGL, the black and yellow is present rather than the white. Eyes still work. Nothing else does.

EDIT#2: Your knowledge may be limited Dutch. Long story short all coding is correct, all files are in the correct place, but the game for some reason does not read the full script / cannot find the texture files. ^^

EDIT#3: Got a friend to test it. Doesn't work for him Either. :/ Attempt #27 incoming: I'll recode it again. xD

(Made a new post to make this piece of info stand out. Pls dun hurt me. ;-;)

FIXED! May be locked. Thank you! ;D

//EDIT: merged posts.

4
Game Help / Re: Preset Help
« on: December 20, 2015, 06:08:42 PM »
Previously it didn't have .png. I continued getting black & yellow issue so I added it in for some hope. Unfortunately it did no difference.

Any other ideas?


EDIT: Just back from trying removing the .png extension from file names.

Big huge nope. Still black & yellow.

5
Introductions / Re: MEH
« on: December 20, 2015, 03:40:04 PM »
Welcome. Nice to see another happy face in LM. Enjoy being in da famileh!

6
Autobiography / Re: Me
« on: December 20, 2015, 03:38:39 PM »
Nice to meetcha. I might do an intro someday. Only if I get spammed to do one.  :D  ::)  :D

7
Game Help / Preset Help
« on: December 20, 2015, 03:24:59 PM »
At this point I have no freaking clue where I'm going wrong. After re-doing the codes x5 times and repeating all the steps, my character shows up as black & yellow. For your enlightenment, I will show you the two codes I have used (of which neither seems to help the game see the files)

Spoiler for Hiden:
material PS_SaeMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeEyeTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeEyeTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/BodyMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeBodyTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeBodyTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/ManeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeManeTex.png
            scroll_anim 0.5 0.5
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/TeethMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeTeethTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/HeadMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeHeadTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeHeadTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/TailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeTailTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeTailTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/WingMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture presets\SaeMoveTex.png
            scroll_anim 1.0 1.0
            tex_address_mode wrap
            filtering trilinear
         }
         texture_unit
         {
            texture presets\SaeWingTex.png
            colour_op alpha_blend
         }
         texture_unit
         {
            texture presets\SaeWingTex.png
            colour_op_ex blend_current_alpha src_texture src_current
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}

^ Code With 'Scroll' (apparently)

And since during testing character showed up as black & yellow, I decided to try a normal code \/

Spoiler for Hiden:
material PS_SaeMat/EyeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeEyeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/BodyMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
                        texture_unit
         {
            texture presets\SaeBodyTex.png
                      tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/ManeMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeManeTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/TeethMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.050000 0.050000 0.050000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture presets\SaeTeethTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/HeadMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeHeadTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material PS_SaeMat/TailMat
{
   receive_shadows on
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         texture_unit
         {
            texture presets\SaeTailTex.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}


And next, a quick screenie of the file names.

NOTE! : I understand I got some weird files like Sae1EyeTex and Saee, but those are just second-hand files. Yes, I rename them if I put them up to test. This was originally meant to be a feral-heart preset.





And last but not least, the campaign file.

Spoiler for Hiden:
[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=PLAYER,Unit,Body,Head1,Maneless,Tail1,Wingless,PS_SaeMat,Tuftless

[]
EventCondition=PROGRESS,0

World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills


FadeIn=3

(Didn't change body parts because I wanted to get it to WORK first ^^)








Anyone have any idea what I did wrong?

=>All 'Tex' files were placed into game>media>materials>textures>presets

=>The script was placed into game>media>materials>scripts>presets

=>The Preset.campaign file was left be in the 'game' folder.(Where it originally was)

=>Anything other than what I mentioned here, I did not touch.




This is not the first time I'm having issues either. I know something's wrong because upon testing other presets (of other players) they worked.

But I cannot place my finger on the issue.


Thanx<3

8
Bugs & Glitches / Re: Preset Campaign = GAME CRASH! :D
« on: September 11, 2015, 03:42:02 PM »
...

-No comment-

Just kidding. I wanted to at least understand some of the LM coding so I can help people in the future. ;-; Not happening. (Unless I learn to learn from mistakes!)

Thank you Dutch. I just reinstalled. And it still crashes. o3o


EDIT: Nevermind! After properly and fully uninstalling, downloading alternative LM.exe, installing again, I fixed everything, including the messed-up portal island. I'm glad for the help and effort however, thank you sincerely Dutchval. ^^

9
Bugs & Glitches / Re: Preset Campaign = GAME CRASH! :D
« on: September 11, 2015, 03:14:45 PM »
The friend that tested has not changed his files around in any way. Did not change the file name, only contents. My file:



[Initialize]
World_Load=Forest
Sky_DayTime=1800
Sky_FreezeTime=false
Unit_Create=Angie,PS_Angie,Body,Head12,Mane8,Tail6,Invisible,CharacterMat,Tuft9

[]
EventCondition=PROGRESS,0

World_DestroyAllPortals
Sky_WeatherCycle=None
Unit_Reset=PLAYER
Unit_SetHP=PLAYER,700
Unit_ClearAttackList=PLAYER
Unit_PushAttackList=PLAYER,Dash
Unit_PushAttackList=PLAYER,Slash
Unit_PushAttackList=PLAYER,Roundhouse
Unit_PushAttackList=PLAYER,Somersault
Player_ResetSkills


FadeIn=3


I barely got to changes. And it crashes. I have not touched any other files.

Angie names due to me wanting to test a preset and see how what is layed out.

Small Edit: Going to re-install the full game, see if that does any magic.

10
Bugs & Glitches / Preset Campaign = GAME CRASH! :D
« on: September 11, 2015, 02:49:22 PM »
No, before you ask me, I did not mess with files (not much at least).

I downloaded and tried to set up the preset.campaign file up to let me prepare testing for some preset files I'll get from a bff.

I do not know why it crashes. I have also asked my friend to test it out for me. His game also crashed, for some reason.

Now keep in mind I'm no game genius. From the error pop-up it seems like a file is missing. Here it is!

I have LM installed in C:\LastMoon  Did the preset campaign go downhill just like that? Or would this be a new sort of error? (It worked fine like...a year or half back owo)


Thank you all guyz!

~Raszagal

11
Discussion & Suggestions / Re: Staff List?
« on: September 03, 2014, 12:54:15 PM »
The 'Introductions' section would be found here-> http://lastmoon.org/forum/biography/

You introduce yourself to people on the forums. I understood that's what you were looking for.


I have a feeling you're new. Welcome! :3

12
Introductions / Re: From the shadows I come...
« on: August 28, 2014, 01:08:25 PM »
Shshshsh.

Polish peoples are... not very tolerant of English. I wouldn't count myself as 100% Polish at all. ouo


Dem skillz in blending in tho.... >:3

Thank yew guys! Dutch, Paps, Husky and Warface. Lov yew(all) too<3 xD

13
Introductions / From the shadows I come...
« on: August 27, 2014, 04:39:03 PM »
Spoiler for Hiden:
https://www.youtube.com/watch?v=SP5eMEwEUKg <---Check out da voice.... ouo

Hello there peoples! Raszagal here! :D

I'm a VERY shy person, usually not drawing much attention to myself on the forums. I help out when I can. I'm a traditional oil-pastel artist who loves Strategy and War-based games. I joined up with Last Moon over a year ago.

I originally come from Poland yet prefer English over the Polish language.

My favorite game is StarCraft 2, although I don't play it much anymore, since I'm busy with Last Moon.


I'm a fan of weird scary creatures, such as the ones in my signature and profile picture. Yet I'm a very cheerful person who loves to help out others and adores having friends. c'x

See you guys around!

14
Last Moon Media / Re: Made some teaser
« on: August 27, 2014, 04:16:56 PM »
Very nice video. I love it. x3
Nice music too. xD

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